On this page, you will learn about sprite turning angles, which are needed for drawing polygons. For starters, you'll draw various asterisks, like these:
turn
block input by clicking on the 180 and typing 90.repeat
) until you get the sprite to finish facing the same way it started.repeat
to get the sprite to finish facing the same way it started? move
-100 steps
block (like -50, -10, or -90), and do some of the turning experiments (above) again. Does this change the values needed for the repeat
block?move
block (right-click or control-click and then choose "delete"). Try some of the turning experiments again.move
-100 steps
block.move
-100 steps
block again.