These videos feature Dan Garcia, a BJC professor from UC Berkeley. (Total viewing time: approximately 58 minutes)
NonCorrespondenceList(with MF edits)_Working Copy
EUs:
7.1 Computing enhances communication, interaction, and cognition.
7.2 Computing enables innovation in nearly every field.
7.3 Computing has a global affect -- both beneficial and harmful -- on people and society.
7.4 Computing innovations influence and are influenced by the economic, social, and cultural contexts in which they are designed and used.
LOs:
7.1.2 Explain how people participate in a problem-solving process that scales. [P4]
7.2.1 Explain how computing has impacted innovations in other fields. [P1]
7.3.1 Analyze the beneficial and harmful effects of computing. [P4]
7.4.1 Explain the connections between computing and real-world contexts, including economic, social, and cultural contexts. [P1]
Missing EKs:
*7.1.2G The move from desktop computers to a proliferation of always on mobile computers is leading to new applications.NO VIDEO LISTED: 7.3.1K People can have instant access to vast amounts of information online; accessing this information can enable the collection of both individual and aggregate data that can be used and collected.
VIDEO NOT ON THIS PAGE: 7.3.1G Privacy and security concerns arise in the development and use of computational systems and artifacts.
VIDEO NOT ON THIS PAGE: 7.3.1L Commercial and governmental curation of information may be exploited if privacy and other protections are ignored.
Modern computing gives us new ways to communicate and collaborate (e-mail, chat, video conferencing, social media, cloud computing). Widespread access to information in a society helps people identify problems, develop solutions and share results quickly. The video also mentions the Netflix Prize, awarded for developing the best algorithm to recommend movies to customers based on their movie rating history.
Human capabilities are enhanced by digitally enabled collaboration and by GPS, sensor networks, smart grids/buildings/transportation and assistive technologies for the disabled. Computing has transformed e-commerce, health care, entertainment and online learning.
New technology enables ordinary citizens to help solve important scientific problems. The SETI@home project is one example, in which participant citizens use time on their home computers in the search for intelligent extra-terrestrial signals from outer space.
This video starts with the fascinating story of the Mechanical Turk (1770), a “robot chess player” that supposedly beat Napoleon in a game of chess. That famous hoax is the source for the name of Amazon’s current 'Mechanical Turk' project, which similarly employs humans—many of them—for tasks that are still too difficult for computers, such as image labeling. Aaron Koblin’s '10,000 Sheep' art project is an example of how crowdsourcing offers new models for collaboration.
Machine learning and data mining have enabled innovation in medicine, business and science. IBM’s AI project “Watson” became famous for beating the Jeopardy champions in 2011, but its capabilities are being put to a more serious purpose as a medical consultant to assist doctors and nurses. Computer modeling and simulation makes experimentation and theory testing safer, faster, and cheaper and is used in many areas including climate research. Moore’s Law—the expected doubling of computer power every two years—has allowed industries to plan for future research and development. Advances in computing have increased creativity in other fields as well, including transforming industries entirely as the animation studio Pixar did.
Computing innovations influence and are influenced by the economic, social and cultural contexts in which they are designed and used. Unequal distribution of computing resources raises issues of equity, access and power—the global digital divide. There are efforts both by government and by private corporations—for example, Facebook founder Mark Zuckerberg’s internet.org project—that aim to bring the Internet and provide infrastructure to parts of the world currently without access.
Widespread access to digitized information raises legal and ethical questions about ownership and control of intellectual property—the creative work of others. Copyright protects creators, but also limits others’ access to the materials. How long should copyright—for example, the Mickey Mouse copyright—last and how should that affect who may see copyright protected materials? This video discusses the Digital Millennium Copyright Act (DMCA), Creative Commons licensing and other topics.