Unit 5: Algorithms and Simulations

Lab 1: Search Algorithms and Efficiency

Lab 1, Page 2: Problem vs. Instance of a Problem
AAP-4.A.1
Lab 1, Page 2: Linear Search vs. Sequential Search
Lab 1, Page 3: Binary Search
AAP-2.P.1, AAP-2.P.2

A binary search algorithm starts in the middle of a sorted list and repeatedly eliminates half the list until either the desired value is found or all elements have been eliminated.

AAP-2.O.1
You learned about traversing a list on Unit 2 Lab 2 Page 3: Checking Each Quiz Answer.

Linear search does a complete traversal of the list. Binary search saves time by doing a partial traversal of the list.

Lab 1, Page 4: Efficiency
AAP-4.A.3

The relationship between the input size and the number of steps required to solve a problem is the efficiency of the algorithm used to solve the problem.

Lab 1, Page 5: Linear Time, Sublinear Time, Constant Time, and Quadratic Time
Lab 1, Page 5: Polynomial Time and Exponential Time
Lab 1, Page 6: Decision Problem vs. Optimization Problem
AAP-4.A.2
Lab 1, Page 6: Decidable Problem vs. Undecidable Problem
AAP-4.B.1, AAP-4.B.2, AAP-4.B.3

A decidable problem a decision problem for which it's possible to write an algorithm that will give a correct output for all inputs.

An undecidable problem is the opposite. It's not possible to write an algorithm that will give a correct output for all inputs—even though it might be possible for some of them.

Lab 1, Page 8: Sequential Computing vs. Parallel Computing
CSN-2.A.1, CSN-2.A.2

This section covers two computational models:

Lab 1, Page 8: Distributed Computing
CSN-2.A.3

Distributed computing is a form of parallel computing that uses multiple computers (perhaps even spread out around the world).

Lab 1, Page 8: Processor

A processor is a piece of circuitry inside a computer that processes the instructions from computer programs.

CPU

Image credit: Wikipedia user Solipsist

Lab 1, Page 8: Speedup
CSN-2.A.7

Programmers refer to the speedup of parallel solution to describe how many times as fast the parallel solution is compared to the sequential solution:
\text{speedup} = \frac{\text{sequential time}}{\text{parallel time}}

Lab 2: Simulations

Lab 2, Page 1: Simulations
AAP-3.F.1, AAP-3.F.2

Simulations are computer representations of real things or situations that vary over time. A simulation is an abstraction designed for a particular purpose.

Lab 3: Turning Data into Information

Lab 3, Page 1: Data vs. Information
DAT-2.A.1

DAT-2.A.2
Data provide opportunities for identifying trends, making connections, and addressing problems. Information is the result of analyzing that data.
Lab 3, Page 1: Correlation

A correlation is a particular kind of information, namely a dependence between two variables. For example in the first picture here, as one variable goes up the other goes down. It's also a correlation when as one variable goes up or down the other changes in the same manner.

a graph with a bunch of data points, in which they generally follow a straight line from top left to bottom right
a graph with a bunch of data points, in which they generally follow a straight line from bottom left to top right
a graph with a bunch of data points scattered all over the place, not following a line
negative correlation
positive correlation
no correlation
Lab 3, Page 1: Insight
DAT-2.E.4

Insight is a meaningful conclusion drawn from analyzing information.

Lab 3, Page 3: Records, Fields, and Columns three frame animation of the report of cars dataset displayed as a table with columns and rows; in the first frame, the fourth row of the table is highlighted and labeled 'record (row)'; in the second frame, the third column of the table is highlighted and labeled 'column'; in the third frame, the cell in the fourth row and third column is highlighted and labeled 'field'
Lab 3, Page 3: Cleaning Data
DAT-2.C.4, DAT-2.E.2

Cleaning data is the process of making the data uniform without changing its meaning (such as replacing abbreviations, spellings, and capitalizations with the intended word or converting miles to kilometers). Programmers can use programs to filter and clean digital data, thereby gaining insight and knowledge.

Lab 3, Page 5: Classifying Data
DAT-2.E.3 classifying only

Classifying data means distributing data into groups based on common characteristics.

Lab 3, Page 5: Mode

The mode of a data set is the value that appears most often in it.

Lab 3, Page 6: Metadata
DAT-2.B.1

Metadata are data about data. For example, the piece of data may be an image, while the metadata may include the date of creation or the file size of the image.

Lab 4: Unsolvable and Undecidable Problems

Lab 4, Page 1: Proof by Contradiction

A proof by contradiction is a two-step proof that a statement is false, which is done by

  1. assuming the statement is true
  2. based on that assumption, proving something known to be false (that is, showing the assumption creates a contradiction)
Lab 4, Page 1: Undecidable Statement vs Self-Contradictory Statement

An undecidable statement might be true or might be false; we don't know which.

A self-contradictory statement can be neither true nor false.

Lab 4, Page 2: Infinite Loop, Unsolvable Problem, and Undecidable Problem

An infinite loop is a sequence of computer instructions that repeats forever.

An unsolvable problem is one for which no algorithm can ever be written to find the solution.

An undecidable problem is one for which no algorithm can ever be written that will always give a correct true/false decision for every input value. Undecidable problems are a subcategory of unsolvable problems that include only problems that should have a yes/no answer (such as: does my code have a bug?).

Lab 7: Other Programming Languages (Optional)

Lab 7, Page 1
You learned about reporters and commands on Unit 1 Lab 2 Page 4: Making Your Own Block and about predicates on Unit 2 Lab 1 Page 2: Checking the Player's Guess.

Multi-paradigm languages take ideas from several different approaches to programming style. Here are a few approaches you have seen in Snap!:

It would be nice to add some images showing short examples of each programming type. --MF 12/17/24

Lab 7, Page 1

The syntax of a language is the notation it uses (punctuation, words reserved for specific purposes, etc.). Human languages have syntax, too: nouns vs. verbs, commas vs. semicolons, and so on.

The semantics of a language refers to the meaning or purpose of each piece of syntax.

I'm not sure why this was on the page. Semantics is not mentioned anywhere else and an irrelevant vocab term feels like an odd way to wrap up. --MF, 12/20/21